Hashiryo's Library

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:heavy_check_mark: 重軽分解 (src/Graph/HeavyLightDecomposition.hpp)

使い方 イメージ

// Graph g を構築
int n; cin>>n;
Graph g(n,n-1);
for(int i=0;i<n-1;++i)cin>>g[i],--g[i];

// HLD を構築
HeavyLightDecomposition hld(g, 0); // 頂点 0 を根にして構築

// クエリ
// 例えばセグ木, seg1, seg2, seg3 があるとして
int Q;cin>>>Q;
while(Q--){
 int t;cin>>t;
 if(t == 1){ // path query
  int u,v; cin>>u>>v;
  int ans = 0;
  for(auto [a,b]: hld.path(u,v)) ans += a<b? seg1.prod(a,b+1) : seg2.prod(b,a+1);
  cout<< ans <<'\n';
 }else if(t == 2){ // subtree query
  int v; cin>>v;
  auto [l,r] = hld.subtree(v);
  cout << seg3.prod(l,r)<<'\n';
 }
}

HeavyLightDecomposition クラス

HL分解+オイラーツアーで頂点集合を数列に
非連結(森)でもある程度動くはず

名前 概要
HeavyLightDecomposition(CSRArray<int> adj, root=0)
HeavyLightDecomposition(Graph g, root=0)
コンストラクタ.
引数は頂点 → 頂点の隣接リスト(CSRArray<int>クラス) adj または Graph クラス g,と根とする頂点 root を渡す.
親から子へ向かう有向辺さえあれば良い.
size() 頂点数を返す.
path<edge=0>(u,v) 頂点 u から頂点 v へのパスを表す”“区間列を返す.
edgeフラグが true なら LCA を含めないような区間列を返す.
subtree(v) 頂点 v を根とする部分木を表す”半開“区間を返す.
depth(v) 頂点 v の深さを返す.
to_seq(v) 頂点 v が dfs順 で何番目に対応するかを返す
to_vertex(i) dfs順で i 番目が指す頂点を返す.
parent(v) 頂点 v の親を返す. v が根なら -1
head(v) HL分解における頂点 v の head を返す.
root(v) 頂点 v が属する木の根を返す.
connected(u,v) 頂点 u と 頂点 v が連結なら true, 非連結なら false
lca(u,v) 頂点 u と 頂点 v の最小共通祖先 (Lowest Common Ancestor; LCA) を返す.
u と v が非連結の場合は未定義.
la(v,k) 頂点 v から距離 k の祖先頂点を返す.
k が頂点 v の深さより大きいと assert で落ちる.
jump(u,v,k) 頂点 u から 頂点 v へ向けて 長さ k 移動した先の頂点を返す.
存在しないなら -1
dist(u,v) 頂点 u から 頂点 v までの辺の数を返す.
u と v が非連結の場合は未定義.
in_subtree(u,v) 頂点 v を根とする部分木に頂点 u が属するなら true, そうでないなら false.
subtree_size(v) 頂点 v を根とした部分木の頂点数を返す.

Depends on

Required by

Verified with

Code

#pragma once
#include <array>
#include <cassert>
#include "src/Graph/Graph.hpp"
class HeavyLightDecomposition {
 std::vector<int> P, PP, D, I, L, R;
public:
 HeavyLightDecomposition()= default;
 HeavyLightDecomposition(const Graph &g, int root= 0): HeavyLightDecomposition(g.adjacency_vertex(0), root) {}
 HeavyLightDecomposition(const CSRArray<int> &adj, int root= 0) {
  const int n= adj.size();
  P.assign(n, -2), PP.resize(n), D.resize(n), I.resize(n), L.resize(n), R.resize(n);
  auto f= [&, i= 0, v= 0, t= 0](int r) mutable {
   for (P[r]= -1, I[t++]= r; i < t; ++i)
    for (int u: adj[v= I[i]])
     if (P[v] != u) P[I[t++]= u]= v;
  };
  f(root);
  for (int r= 0; r < n; ++r)
   if (P[r] == -2) f(r);
  std::vector<int> Z(n, 1), nx(n, -1);
  for (int i= n, v; i--;) {
   if (P[v= I[i]] == -1) continue;
   if (Z[P[v]]+= Z[v]; nx[P[v]] == -1) nx[P[v]]= v;
   if (Z[nx[P[v]]] < Z[v]) nx[P[v]]= v;
  }
  for (int v= n; v--;) PP[v]= v;
  for (int v: I)
   if (nx[v] != -1) PP[nx[v]]= v;
  for (int v: I)
   if (P[v] != -1) PP[v]= PP[PP[v]], D[v]= D[P[v]] + 1;
  for (int i= n; i--;) L[I[i]]= i;
  for (int v: I) {
   int ir= R[v]= L[v] + Z[v];
   for (int u: adj[v])
    if (u != P[v] && u != nx[v]) L[u]= (ir-= Z[u]);
   if (nx[v] != -1) L[nx[v]]= L[v] + 1;
  }
  for (int i= n; i--;) I[L[i]]= i;
 }
 int to_seq(int v) const { return L[v]; }
 int to_vertex(int i) const { return I[i]; }
 size_t size() const { return P.size(); }
 int parent(int v) const { return P[v]; }
 int head(int v) const { return PP[v]; }
 int root(int v) const {
  for (v= PP[v];; v= PP[P[v]])
   if (P[v] == -1) return v;
 }
 bool connected(int u, int v) const { return root(u) == root(v); }
 // u is in v
 bool in_subtree(int u, int v) const { return L[v] <= L[u] && L[u] < R[v]; }
 int subtree_size(int v) const { return R[v] - L[v]; }
 int lca(int u, int v) const {
  for (;; v= P[PP[v]]) {
   if (L[u] > L[v]) std::swap(u, v);
   if (PP[u] == PP[v]) return u;
  }
 }
 int la(int v, int k) const {
  assert(k <= D[v]);
  for (int u;; k-= L[v] - L[u] + 1, v= P[u])
   if (L[v] - k >= L[u= PP[v]]) return I[L[v] - k];
 }
 int jump(int u, int v, int k) const {
  if (!k) return u;
  if (u == v) return -1;
  if (k == 1) return in_subtree(v, u) ? la(v, D[v] - D[u] - 1) : P[u];
  int w= lca(u, v), d_uw= D[u] - D[w], d_vw= D[v] - D[w];
  return k > d_uw + d_vw ? -1 : k <= d_uw ? la(u, k) : la(v, d_uw + d_vw - k);
 }
 int depth(int v) const { return D[v]; }
 int dist(int u, int v) const { return D[u] + D[v] - D[lca(u, v)] * 2; }
 // half-open interval [l,r)
 std::pair<int, int> subtree(int v) const { return {L[v], R[v]}; }
 // sequence of closed intervals [l,r]
 std::vector<std::pair<int, int>> path(int u, int v, bool edge= 0) const {
  std::vector<std::pair<int, int>> up, down;
  while (PP[u] != PP[v]) {
   if (L[u] < L[v]) down.emplace_back(L[PP[v]], L[v]), v= P[PP[v]];
   else up.emplace_back(L[u], L[PP[u]]), u= P[PP[u]];
  }
  if (L[u] < L[v]) down.emplace_back(L[u] + edge, L[v]);
  else if (L[v] + edge <= L[u]) up.emplace_back(L[u], L[v] + edge);
  return up.insert(up.end(), down.rbegin(), down.rend()), up;
 }
};
#line 2 "src/Graph/HeavyLightDecomposition.hpp"
#include <array>
#include <cassert>
#line 2 "src/Internal/ListRange.hpp"
#include <vector>
#include <iostream>
#include <iterator>
#include <type_traits>
#define _LR(name, IT, CT) \
 template <class T> struct name { \
  using Iterator= typename std::vector<T>::IT; \
  Iterator bg, ed; \
  Iterator begin() const { return bg; } \
  Iterator end() const { return ed; } \
  size_t size() const { return std::distance(bg, ed); } \
  CT &operator[](int i) const { return bg[i]; } \
 }
_LR(ListRange, iterator, T);
_LR(ConstListRange, const_iterator, const T);
#undef _LR
template <class T> struct CSRArray {
 std::vector<T> dat;
 std::vector<int> p;
 size_t size() const { return p.size() - 1; }
 ListRange<T> operator[](int i) { return {dat.begin() + p[i], dat.begin() + p[i + 1]}; }
 ConstListRange<T> operator[](int i) const { return {dat.cbegin() + p[i], dat.cbegin() + p[i + 1]}; }
};
template <template <class> class F, class T> std::enable_if_t<std::disjunction_v<std::is_same<F<T>, ListRange<T>>, std::is_same<F<T>, ConstListRange<T>>, std::is_same<F<T>, CSRArray<T>>>, std::ostream &> operator<<(std::ostream &os, const F<T> &r) {
 os << '[';
 for (int _= 0, __= r.size(); _ < __; ++_) os << (_ ? ", " : "") << r[_];
 return os << ']';
}
#line 3 "src/Graph/Graph.hpp"
struct Edge: std::pair<int, int> {
 using std::pair<int, int>::pair;
 Edge &operator--() { return --first, --second, *this; }
 int to(int v) const { return first ^ second ^ v; }
 friend std::istream &operator>>(std::istream &is, Edge &e) { return is >> e.first >> e.second, is; }
};
struct Graph: std::vector<Edge> {
 size_t n;
 Graph(size_t n= 0, size_t m= 0): vector(m), n(n) {}
 size_t vertex_size() const { return n; }
 size_t edge_size() const { return size(); }
 size_t add_vertex() { return n++; }
 size_t add_edge(int s, int d) { return emplace_back(s, d), size() - 1; }
 size_t add_edge(Edge e) { return emplace_back(e), size() - 1; }
#define _ADJ_FOR(a, b) \
 for (auto [u, v]: *this) a; \
 for (size_t i= 0; i < n; ++i) p[i + 1]+= p[i]; \
 for (int i= size(); i--;) { \
  auto [u, v]= (*this)[i]; \
  b; \
 }
#define _ADJ(a, b) \
 vector<int> p(n + 1), c(size() << !dir); \
 if (!dir) { \
  _ADJ_FOR((++p[u], ++p[v]), (c[--p[u]]= a, c[--p[v]]= b)) \
 } else if (dir > 0) { \
  _ADJ_FOR(++p[u], c[--p[u]]= a) \
 } else { \
  _ADJ_FOR(++p[v], c[--p[v]]= b) \
 } \
 return {c, p}
 CSRArray<int> adjacency_vertex(int dir) const { _ADJ(v, u); }
 CSRArray<int> adjacency_edge(int dir) const { _ADJ(i, i); }
#undef _ADJ
#undef _ADJ_FOR
};
#line 5 "src/Graph/HeavyLightDecomposition.hpp"
class HeavyLightDecomposition {
 std::vector<int> P, PP, D, I, L, R;
public:
 HeavyLightDecomposition()= default;
 HeavyLightDecomposition(const Graph &g, int root= 0): HeavyLightDecomposition(g.adjacency_vertex(0), root) {}
 HeavyLightDecomposition(const CSRArray<int> &adj, int root= 0) {
  const int n= adj.size();
  P.assign(n, -2), PP.resize(n), D.resize(n), I.resize(n), L.resize(n), R.resize(n);
  auto f= [&, i= 0, v= 0, t= 0](int r) mutable {
   for (P[r]= -1, I[t++]= r; i < t; ++i)
    for (int u: adj[v= I[i]])
     if (P[v] != u) P[I[t++]= u]= v;
  };
  f(root);
  for (int r= 0; r < n; ++r)
   if (P[r] == -2) f(r);
  std::vector<int> Z(n, 1), nx(n, -1);
  for (int i= n, v; i--;) {
   if (P[v= I[i]] == -1) continue;
   if (Z[P[v]]+= Z[v]; nx[P[v]] == -1) nx[P[v]]= v;
   if (Z[nx[P[v]]] < Z[v]) nx[P[v]]= v;
  }
  for (int v= n; v--;) PP[v]= v;
  for (int v: I)
   if (nx[v] != -1) PP[nx[v]]= v;
  for (int v: I)
   if (P[v] != -1) PP[v]= PP[PP[v]], D[v]= D[P[v]] + 1;
  for (int i= n; i--;) L[I[i]]= i;
  for (int v: I) {
   int ir= R[v]= L[v] + Z[v];
   for (int u: adj[v])
    if (u != P[v] && u != nx[v]) L[u]= (ir-= Z[u]);
   if (nx[v] != -1) L[nx[v]]= L[v] + 1;
  }
  for (int i= n; i--;) I[L[i]]= i;
 }
 int to_seq(int v) const { return L[v]; }
 int to_vertex(int i) const { return I[i]; }
 size_t size() const { return P.size(); }
 int parent(int v) const { return P[v]; }
 int head(int v) const { return PP[v]; }
 int root(int v) const {
  for (v= PP[v];; v= PP[P[v]])
   if (P[v] == -1) return v;
 }
 bool connected(int u, int v) const { return root(u) == root(v); }
 // u is in v
 bool in_subtree(int u, int v) const { return L[v] <= L[u] && L[u] < R[v]; }
 int subtree_size(int v) const { return R[v] - L[v]; }
 int lca(int u, int v) const {
  for (;; v= P[PP[v]]) {
   if (L[u] > L[v]) std::swap(u, v);
   if (PP[u] == PP[v]) return u;
  }
 }
 int la(int v, int k) const {
  assert(k <= D[v]);
  for (int u;; k-= L[v] - L[u] + 1, v= P[u])
   if (L[v] - k >= L[u= PP[v]]) return I[L[v] - k];
 }
 int jump(int u, int v, int k) const {
  if (!k) return u;
  if (u == v) return -1;
  if (k == 1) return in_subtree(v, u) ? la(v, D[v] - D[u] - 1) : P[u];
  int w= lca(u, v), d_uw= D[u] - D[w], d_vw= D[v] - D[w];
  return k > d_uw + d_vw ? -1 : k <= d_uw ? la(u, k) : la(v, d_uw + d_vw - k);
 }
 int depth(int v) const { return D[v]; }
 int dist(int u, int v) const { return D[u] + D[v] - D[lca(u, v)] * 2; }
 // half-open interval [l,r)
 std::pair<int, int> subtree(int v) const { return {L[v], R[v]}; }
 // sequence of closed intervals [l,r]
 std::vector<std::pair<int, int>> path(int u, int v, bool edge= 0) const {
  std::vector<std::pair<int, int>> up, down;
  while (PP[u] != PP[v]) {
   if (L[u] < L[v]) down.emplace_back(L[PP[v]], L[v]), v= P[PP[v]];
   else up.emplace_back(L[u], L[PP[u]]), u= P[PP[u]];
  }
  if (L[u] < L[v]) down.emplace_back(L[u] + edge, L[v]);
  else if (L[v] + edge <= L[u]) up.emplace_back(L[u], L[v] + edge);
  return up.insert(up.end(), down.rbegin(), down.rend()), up;
 }
};
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