#pragma once
#include <cstdint>
#include <iostream>
#include <valarray>
namespace _la_internal {
using namespace std;
template <class R> struct Vector {
valarray<R> dat;
Vector()= default;
Vector(size_t n): dat(n) {}
Vector(size_t n, const R &v): dat(v, n) {}
Vector(const initializer_list<R> &v): dat(v) {}
R &operator[](int i) { return dat[i]; }
const R &operator[](int i) const { return dat[i]; }
bool operator==(const Vector &r) const {
if (dat.size() != r.dat.size()) return false;
for (int i= dat.size(); i--;)
if (dat[i] != r.dat[i]) return false;
return true;
}
bool operator!=(const Vector &r) const { return !(*this == r); }
explicit operator bool() const { return dat.size(); }
Vector operator-() const { return Vector(dat.size())-= *this; }
Vector &operator+=(const Vector &r) { return dat+= r.dat, *this; }
Vector &operator-=(const Vector &r) { return dat-= r.dat, *this; }
Vector &operator*=(const R &r) { return dat*= r, *this; }
Vector operator+(const Vector &r) const { return Vector(*this)+= r; }
Vector operator-(const Vector &r) const { return Vector(*this)-= r; }
Vector operator*(const R &r) const { return Vector(*this)*= r; }
size_t size() const { return dat.size(); }
friend R dot(const Vector<R> &a, const Vector<R> &b) { return assert(a.size() == b.size()), (a.dat * b.dat).sum(); }
};
using u128= __uint128_t;
using u64= uint64_t;
using u8= uint8_t;
class Ref {
u128 *ref;
u8 i;
public:
Ref(u128 *ref, u8 i): ref(ref), i(i) {}
Ref &operator=(const Ref &r) { return *this= bool(r); }
Ref &operator=(bool b) { return *ref&= ~(u128(1) << i), *ref|= u128(b) << i, *this; }
Ref &operator|=(bool b) { return *ref|= u128(b) << i, *this; }
Ref &operator&=(bool b) { return *ref&= ~(u128(!b) << i), *this; }
Ref &operator^=(bool b) { return *ref^= u128(b) << i, *this; }
operator bool() const { return (*ref >> i) & 1; }
};
template <> class Vector<bool> {
size_t n;
public:
valarray<u128> dat;
Vector(): n(0) {}
Vector(size_t n): n(n), dat((n + 127) >> 7) {}
Vector(size_t n, bool b): n(n), dat(-u128(b), (n + 127) >> 7) {
if (int k= n & 127; k) dat[dat.size() - 1]&= (u128(1) << k) - 1;
}
Vector(const initializer_list<bool> &v): n(v.size()), dat((n + 127) >> 7) {
int i= 0;
for (bool b: v) dat[i >> 7]|= u128(b) << (i & 127), ++i;
}
Ref operator[](int i) { return {begin(dat) + (i >> 7), u8(i & 127)}; }
bool operator[](int i) const { return (dat[i >> 7] >> (i & 127)) & 1; }
bool operator==(const Vector &r) const {
if (dat.size() != r.dat.size()) return false;
for (int i= dat.size(); i--;)
if (dat[i] != r.dat[i]) return false;
return true;
}
bool operator!=(const Vector &r) const { return !(*this == r); }
explicit operator bool() const { return n; }
Vector operator-() const { return Vector(*this); }
Vector &operator+=(const Vector &r) { return dat^= r.dat, *this; }
Vector &operator-=(const Vector &r) { return dat^= r.dat, *this; }
Vector &operator*=(bool b) { return dat*= b, *this; }
Vector operator+(const Vector &r) const { return Vector(*this)+= r; }
Vector operator-(const Vector &r) const { return Vector(*this)-= r; }
Vector operator*(bool b) const { return Vector(*this)*= b; }
size_t size() const { return n; }
friend bool dot(const Vector<bool> &a, const Vector<bool> &b) {
assert(a.size() == b.size());
u128 v= 0;
for (int i= a.dat.size(); i--;) v^= a.dat[i] & b.dat[i];
return __builtin_parityll(v >> 64) ^ __builtin_parityll(u64(v));
}
};
template <class R> Vector<R> operator*(const R &r, const Vector<R> &v) { return v * r; }
template <class R> ostream &operator<<(ostream &os, const Vector<R> &v) {
os << '[';
for (int _= 0, __= v.size(); _ < __; ++_) os << (_ ? ", " : "") << v[_];
return os << ']';
}
}
using _la_internal::Vector;
#line 2 "src/LinearAlgebra/Vector.hpp"
#include <cstdint>
#include <iostream>
#include <valarray>
namespace _la_internal {
using namespace std;
template <class R> struct Vector {
valarray<R> dat;
Vector()= default;
Vector(size_t n): dat(n) {}
Vector(size_t n, const R &v): dat(v, n) {}
Vector(const initializer_list<R> &v): dat(v) {}
R &operator[](int i) { return dat[i]; }
const R &operator[](int i) const { return dat[i]; }
bool operator==(const Vector &r) const {
if (dat.size() != r.dat.size()) return false;
for (int i= dat.size(); i--;)
if (dat[i] != r.dat[i]) return false;
return true;
}
bool operator!=(const Vector &r) const { return !(*this == r); }
explicit operator bool() const { return dat.size(); }
Vector operator-() const { return Vector(dat.size())-= *this; }
Vector &operator+=(const Vector &r) { return dat+= r.dat, *this; }
Vector &operator-=(const Vector &r) { return dat-= r.dat, *this; }
Vector &operator*=(const R &r) { return dat*= r, *this; }
Vector operator+(const Vector &r) const { return Vector(*this)+= r; }
Vector operator-(const Vector &r) const { return Vector(*this)-= r; }
Vector operator*(const R &r) const { return Vector(*this)*= r; }
size_t size() const { return dat.size(); }
friend R dot(const Vector<R> &a, const Vector<R> &b) { return assert(a.size() == b.size()), (a.dat * b.dat).sum(); }
};
using u128= __uint128_t;
using u64= uint64_t;
using u8= uint8_t;
class Ref {
u128 *ref;
u8 i;
public:
Ref(u128 *ref, u8 i): ref(ref), i(i) {}
Ref &operator=(const Ref &r) { return *this= bool(r); }
Ref &operator=(bool b) { return *ref&= ~(u128(1) << i), *ref|= u128(b) << i, *this; }
Ref &operator|=(bool b) { return *ref|= u128(b) << i, *this; }
Ref &operator&=(bool b) { return *ref&= ~(u128(!b) << i), *this; }
Ref &operator^=(bool b) { return *ref^= u128(b) << i, *this; }
operator bool() const { return (*ref >> i) & 1; }
};
template <> class Vector<bool> {
size_t n;
public:
valarray<u128> dat;
Vector(): n(0) {}
Vector(size_t n): n(n), dat((n + 127) >> 7) {}
Vector(size_t n, bool b): n(n), dat(-u128(b), (n + 127) >> 7) {
if (int k= n & 127; k) dat[dat.size() - 1]&= (u128(1) << k) - 1;
}
Vector(const initializer_list<bool> &v): n(v.size()), dat((n + 127) >> 7) {
int i= 0;
for (bool b: v) dat[i >> 7]|= u128(b) << (i & 127), ++i;
}
Ref operator[](int i) { return {begin(dat) + (i >> 7), u8(i & 127)}; }
bool operator[](int i) const { return (dat[i >> 7] >> (i & 127)) & 1; }
bool operator==(const Vector &r) const {
if (dat.size() != r.dat.size()) return false;
for (int i= dat.size(); i--;)
if (dat[i] != r.dat[i]) return false;
return true;
}
bool operator!=(const Vector &r) const { return !(*this == r); }
explicit operator bool() const { return n; }
Vector operator-() const { return Vector(*this); }
Vector &operator+=(const Vector &r) { return dat^= r.dat, *this; }
Vector &operator-=(const Vector &r) { return dat^= r.dat, *this; }
Vector &operator*=(bool b) { return dat*= b, *this; }
Vector operator+(const Vector &r) const { return Vector(*this)+= r; }
Vector operator-(const Vector &r) const { return Vector(*this)-= r; }
Vector operator*(bool b) const { return Vector(*this)*= b; }
size_t size() const { return n; }
friend bool dot(const Vector<bool> &a, const Vector<bool> &b) {
assert(a.size() == b.size());
u128 v= 0;
for (int i= a.dat.size(); i--;) v^= a.dat[i] & b.dat[i];
return __builtin_parityll(v >> 64) ^ __builtin_parityll(u64(v));
}
};
template <class R> Vector<R> operator*(const R &r, const Vector<R> &v) { return v * r; }
template <class R> ostream &operator<<(ostream &os, const Vector<R> &v) {
os << '[';
for (int _= 0, __= v.size(); _ < __; ++_) os << (_ ? ", " : "") << v[_];
return os << ']';
}
}
using _la_internal::Vector;